Guild Wars 2 Necromancer Profession Overview | GW2PC
| Necromancer Profession Quick Summary | ![]() |
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| Skill Type | Life Force/Death Shroud | |
| Specials | Marks, Minions, Wells | |
| Traits | Soul Reaping, Blood Rituals, Minion Mastery | |
| Armor Type | Light Armor | |
| Weapons | Two-Handed: Staff Main-Hand: Axe, Scepter, Dagger Off-hand: Focus, Dagger, Warhorn Aquatic: Spear, Trident |
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| Creation Options | Choose facial marking. | |
Background
The Guild Wars 2 Necromancer Profession in derives its identity in their dark arts, draining life and energy of enemies, and summoning the dead. The Necromancer stands as a balanced caster with a large pool of support skills such as Marks and Wells, but also capable of withstanding the most critical fights with a secondary form using Death Shroud. As a Necromancer, you must effectively manage your Life Force and minions, and weaken your enemies by inflicting conditions and drain their life.
Weapons
| SLOT | WEAPON | DESCRIPTION | # OF SKILLS |
| Main-Hand | Dagger | Steal health, gain Life Force. | 3 |
| Scepter | Inflict conditions. | 3 | |
| Axe | Close range damage. | 3 | |
| Off-Hand | Focus | Remove conditions. | 2 |
| Dagger | Crippling, Mark. | 2 | |
| Warhorn | Support buffs, Inflict conditions. | 2 | |
| Two-Handed | Staff | Inflict conditions, Mark. | 5 |
| Aquatic | Spear | Bleeding, Crippling | 5 |
| Trident | Sinking | 5 |
Skills
Life Force – This is a unique type of energy mechanic exclusive to Necromancer. Life Force is built up from use of skills and enemy kills. Once enough Life Force is built up, Death Shroud may be activated.
Death Shroud – Once activated, the Necromancer assumes a spectral form that uses up Life Force that had been built up as a secondary HP bar. In this form, a number of special skills are available.
Under the effect of Death Shroud, these skills replace slots 1-5 in the skill bar.
| Land | |||
| Life Blast | Blast a foe with accumulated life force, dealing more damage the more life force you have. | ||
| Life Transfer | Damage nearby foes and steal their life force. | ||
| Doom | Make your foe flee in fear. | ||
| Dark Path | Flash to target area and blind nearby foes. | ||
| End Death Shroud | Leave your death shroud and return to your normal form. | ||
| Underwater | |||
| Wave of Fear | Terrifies all foes in front of you. | ||
| Draw Conditions | Draw conditions from nearby allies to yourself | ||
| Dark Water | Cloud the water around your target, blinding and poisoning all foes near that location. | ||
| Life Blast | Blast a foe with accumulated life force, dealing more damage the more life force you have. | ||
| End Death Shroud | Leave your death shroud and return to your normal form. | ||
Traits – Necromancers learn traits by performing rituals:
Soul Reaping – General character improvements such as power, vitality, and enhancements to Death Shroud and Life Force.
Blood Rituals – Enhances sacrificial skills and conditions.
Minion Mastery – Enhances summoned creatures.
Specials – These are unique necromancer skills that enhance skills.
| Type | Description | |
| Marks | Ground-targeted spells that can either enhance a party or detriment enemies. They are placed and set to trigger automatically after a period of time. May be manually activated. | |
| Mark of Blood | Inscribe an area with mark of blood, damaging enemies, and placing a regeneration boon on allies. | |
| Putrid Mark | Inscribe an area with a putrid mark to transfer conditions from allies to foes. | |
| Reaper's Mark | Inscribe area with a reaper's mark that inflicts vulnerability and bleeding. | |
| Minion | When a minion is summoned, a secondary skill becomes available which can either enhance a minion's ability or destroy it to receive a beneficial effect. | |
| Bone Fiend | Summon a bone fiend that attacks foes at range. | |
| > Rigor Mortis | Fix your bone fiend in place and make its attack immobilize enemies. | |
| Bone Minion | Summon 3 bone minions. | |
| > Putrid Explosion | Explode a bone minion. | |
| Summon Blood Fiend | Summon a blood fiend that transfers health to you with each attack. | |
| > Taste of Death | Consume your blood fiend to heal yourself. | |
| Shadow Fiend | Summon a shadow fiend to fight for you. | |
| > Haunt | Command your shadow fiend to teleport to an enemy. | |
| Summon Flesh Wurm | Summon a flesh wurm that stays in one place to attack enemies. | |
| > Necrotic Traversal | Kill your flesh wurm and teleport to its location poisoning foes. | |
| Jagged Horror | Summon a jagged horror. | |
| >No Skill | No skill allows you to summon more than one. Maximum 8. | |
| Wells | Control the area around you that affect targets within the skills' range. Only one well skill may be activated at any time. | |
| Well of Blood | Summon a well of blood to heal nearby allies. | |
| Well of Suffering | Make a well of suffering, hurting all foes within range. | |
| Well of Darkness | Target area pulses, blinding foes with each pulse. | |
| Well of Power | Transfers conditions on allies into boons. | |
| Well of Corruption | Convert enemies' boons into conditions | |
Combat Styles (GW2PC Discussion/Speculation – Subject To Change)
1. Minion Master
Similar to what Necromancer minion summoning in GW, your goal is to effectively manage the your minions and knowing the right time to use their secondary skill to damage enemies.
Stay at a distance away from enemies. Quickly summon one of your minions, such as Bone Minion, which gives you 3 of them out at one time. Depending on the situation, you will want to keep them out until the time is right where you can blow the Bone Minions up one by one with their secondary skill Putrid Explosion. It’s a rinse and repeat with the other minion summoning and using their secondary skill. It’s really how fast you can pull off secondary skills to be an effective Minion Master. In addition, you can do more damage by using your Wells and Marks such as, Well of Suffering and Mark of Blood. Life Force should be gained at all times to have Death Shroud ready for activation for additional damage.
2. Boiling Curse
You take an offensive stance and focus on conditions and enhancing buffs for the party. Activation of a Well and placement of Marks are your friends. You will also need to extensively switch between weapons to inflict conditions.
Start out with a scepter so you can inflict some starting conditions, Curse and Grasping Dead, will poison, bleed, and cripple your enemies. Placement and activation of Marks will probably be the most difficult as it requires enemies to cross them. Mark of Blood can be targeted near you when there are multiples of enemies to deal damage around you and give allies the regeneration boon. You can play with minions at the same time, summon a Flesh Wurm from wherever you are at and use Necrotic Traversal to teleport and poison your enemies. If you need to fight close range, it is best to switch to Dagger for skills that can inflict conditions, steal life, and quickly build up Life Force.
Guild Wars 1 Vs 2 Differences
- No corpses required to summon minions
- Introduction of Life Force/Death Shroud mechanic
Thoughts
The biggest change to the Guild Wars 2 Necromancer Profession from the original Guild Wars to Guild Wars 2 is elimination of corpse minion summoning, which was annoying and very exploitable. Minions now have a their specific secondary skill which are useful in specific situations and need to be mastered to be an effective Necromancer. The addition of the Life Force mechanic is basically just like the Warrior adrenaline, but Death Shroud is what makes the Necromancer in Guild Wars 2 not very squishy, it’s like an extra life for you to reap havoc.
Guild Wars 2 Professions
Necromancer Profession Skills Video
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